![]() ![]() Sonic breath: he targets this at a raid member a couple of seconds after taking off (variously reported to be the person with the highest sound, but this is hard to predict).Everyone needs to stay out of these as much as possible. Sonar pulse: more pulsing yellow circles to avoid, this time indicating where a sound missile is about to land.In this diagram, X is the initial sonic breath target, and star is the designated gong-ringer.ĭuting his air phase, Atramedes continues to try to ‘locate’ (ie: kill) your raid, using these abilities: Once he takes off, we scatter to the edges of the room, like this: ![]() Use treeform early though, you’ll probably get 2 or three opportunities to go tree, depending how long your kill takes. I tend to save my tranquility for when the raid damage is high and you’ve just had a sonic breath/sonar pulse so you know you won’t have to move. Also, it does more damage to those whose sound is high – so it helps to know who in the raid have high sound and throw them an extra heal going into the Searing flame. Be aware that one or two pulses of this can go ou depending on the latency of your gong-ponger. Searing flame: (I like to call this “Searrrring FLAME!!!” because Atramedes has a funky voice) this is a raid-wide aoe that is interrupted using the gongs.This is the main thing that causes wipes for us, when things go wrong with the breath kiting, sound levels of the raid can get very high. I throw a RJ on the strafer as they run off, in case they get a tick of sound/damage. We have range targets of the strafe right, while the rest of us step left a little. Atramedes turns to face the Sonic breath target, then after a second or so starts breathing sound at them. Sonic breath: this is a breath weapon that targets a specific raid member.This positioning is also to help us with his next ability: We have the melee fairly spread to make it easier to avoid theirs since they are close, and the ranged staying tightly bunched so we can side step the pulses pretty much as a group. They are aimed at a player when they spawn, but they don’t deviate from there path once the player moves. Sonar Pulse: 3 or 4 little disks of sound will emerge from Atramedes and travel fairly slowly radially otwards.I throw out a Wild growth after each modulation, and a RJ on anyone that’s really low. Everyone will take about 40k damage and gain a little bit of sound (7 sound level). Modulation: this is a room wide aoe pulse.When I heal this fight, my role is raid healing and keeping hots rolling on our tank.Ītramedes during his ground phase has a number of abilities that you’ll need to watch for as a raid/tank healer. We have a tight ranged camp shown in the green circle and a loose melee group ranged around Atramedes’ rear quarters. The yellow circle is Atramedes, the skull is Atramedes’ face munching on our main tank. ![]()
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